#import#import @interface Point2D : NSObject{ double _x; // x值 double _y; // y值}// x值的getter和setter- (void)setX:(double)x;- (double)x;// y值的getter和setter- (void)setY:(double)y;- (double)y;// 同时设置x和y- (void)setX:(double)x andY:(double)y;//计算根其他点距离- (double)distanceWithOther:(Point2D *)other;//类方法计算两个点之间的距离+ (double)distanceWithOther1:(Point2D *)p1 andPoint2:(Point2D *)p2;@end@implementation Point2D// x值的getter和setter- (void)setX:(double)x{ self->_x = x;}- (double)x{ return _x;}// y值的getter和setter- (void)setY:(double)y{ self->_y = y;}- (double)y{ return _y;}// 同时设置x和y- (void)setX:(double)x andY:(double)y{ [self setX:x]; [self setY:y];}//计算两个点之间的距离- (double)distanceWithOther:(Point2D *)other{ //return [Point2D distanceWithOther1:self andPoint2:other]; double xDelta = [self x] - [other x]; double xDeltaPF = pow(xDelta, 2); double yDelta = [self y] - [other y]; double yDeltaPF = pow(yDelta, 2); return sqrt(xDeltaPF + yDeltaPF);}//类方法计算两个点之间的距离+ (double)distanceWithOther1:(Point2D *)p1 andPoint2:(Point2D *)p2{ // 调用在类方法中的对方法 return [p1 distanceWithOther:p2];}@end@interface Circle : NSObject{ //半径 double _radius; //圆心 Point2D *_point;}// 半径的getter和setter- (void)setRadius:(double)radius;- (double)radius;//圆心的getter和setter- (void)setPoint:(Point2D *)point;- (Point2D *)point;//判断两个圆是否重叠//类方法+ (BOOL)isInteractBetweenCircle1:(Circle *)c1 andCircle2:(Circle *)c2;//对象方法- (BOOL)isInteractBetweenCircle:(Circle *)other;@end@implementation Circle// 半径的getter和setter- (void)setRadius:(double)radius{ _radius = radius;}- (double)radius{ return _radius;}//圆心的getter和setter- (void)setPoint:(Point2D *)point{ _point = point;}- (Point2D *)point;{ return _point;}//对象方法- (BOOL)isInteractBetweenCircle:(Circle *)other{//看圆心距离和半径长度关系 //圆心长度 Point2D *p1 = [self point]; Point2D *p2 = [other point]; double distance = [p1 distanceWithOther:p2]; //5 //半径和 NSLog(@"圆心长 %f",distance); double radiusSum = [self radius] + [other radius]; //7 NSLog(@"半径长 %f",radiusSum); return distance < radiusSum;}//判断是否重叠+ (BOOL)isInteractBetweenCircle1:(Circle *)c1 andCircle2:(Circle *)c2{ return [c1 isInteractBetweenCircle:c2];}@endint main(){ //凡是对象都有* /* Point2D *p1 = [Point2D new]; [p1 setX:10 andY:15]; Point2D *p2 = [Point2D new]; [p2 setX:10 andY:12]; //double d1 = [p1 distanceWithOther:p2]; double d1 = [Point2D distanceWithOther1:p1 andPoint2:p2]; NSLog(@"%f ", d1); */ //c1 Circle *c1 = [Circle new]; [c1 setRadius:5]; Point2D *p1 = [Point2D new]; [p1 setX:10 andY:15]; [c1 setPoint:p1]; [[c1 point] setX:15]; //c1 5 (15,15) //c2 Circle *c2 = [Circle new]; [c2 setRadius:2]; Point2D *p2 = [Point2D new]; [p2 setX:12 andY:19]; //设置圆心 [c2 setPoint:p2]; //c2 2 (12,19) BOOL b1 = [c1 isInteractBetweenCircle:c2]; NSLog(@"%d",b1); if (b1) { NSLog(@"重叠"); }else NSLog(@"不重叠"); return 0;}